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An interview with Louis Pohl Koseda on drawing, capital & AI

The essential Palm Springs part 3: the Coachella Valley

The essential Palm Springs part 2: beyond the city limits

The essential Palm Springs part 1: the city & desert modernism

Kanal-Centre Pompidou in Brussels: a masterplan for culture

Will Jennings

At Edinburgh’s RSA, architect Richard Murphy looks at the generational family tree of design


Will Jennings










00312
The John Soane x Minecraft collab that allows you to explore ancient architecture

BIM, Blockbuilders, Computer, Digital twin, Game, Will Gompertz, Minecraft, Minecraft Education, Sir John Soane Museum, John Soane, Tallulah Smart, Video game



00145
Foto Industria: playing a photographic game across Bologna

Nyima Murry

Amazon, Hicham Benohoud, Bologna, Eiffel Tower, Fondazione MAST, Foto Industria, Game, Andreas Gursky, Industry, Erik Kessels, Labour, Nyima Murry, Parthenon, Photography, Play, Warehouse, Work



00085
Imagining architecture: Assassin’s Creed & Anglo Saxon Wincestre

878 AD, Anglo Saxon, Assassins Creed, Augmented reality, Computer game, Digital, Game, Hampshire Cultural Trust, History, Landscape, Ryan Lavelle, Thierry Noel, Justin Reeve, Render, Simulacra, Sugar Creative, Ubisoft, Video game, Winchester



   

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