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From Bauhaus to birdhouse: world famous architects’ avian designs for charity
In search of oracular places at the 36th Ljubljana Biennale of Graphic Arts
Lorenzo Graf
Riccardo Buck
An interview with Mike Nelson on architectural sculpture & the making of place
Hypha Studios x recessed.space: Nina Oltarzewska is turning art inside
out
Will Jennings
Our highlights from Berlin Art Week 2025
Post-industrial clay: the British Ceramics Biennial in Stoke-on-Trent
Veronica Simpson
00231
Venice 2024: Switzerland & LAS Art Foundation fuse architecture & technology to create immersive worlds
Accademia di Belle Arti di Venezia
,
Fatima al Qadiri
,
Andrea Bellini
,
Afrofuturism
,
Centre d’Art Contemporain Genève
,
Civilisation
,
Guerreiro do Divino Amor
,
Digital
,
Immersive
,
LAS Art Foundation
,
Josèfa Ntjam
,
Ocean
,
Rome
,
Science fiction
,
Space
,
Subaqua
,
Technology
,
Venice Biennale
,
Worldbuilding
,
Switzerland
00146
Capability Brown meets AI: the perverted nature of Daniel Ambrosi
Steve Taylor
AI
,
Daniel Ambrosi
,
Artificial Intelligence
,
Beeple
,
John Berger
,
Blenheim Palace
,
Capability Brown
,
Chatsworth House
,
Compton Verney
,
DeepDream
,
Digital
,
Google
,
Landscape
,
Claude Lorrain
,
Sunil Manghani
,
Arthur I Miller
,
Nature
,
Photography
,
Picturesque
,
Robilant + Voena
,
Steffie Shields
,
Steve Taylor
,
Stowe Gardens
,
Technology
,
Uncanny valley
00119
A model of radical empathy: Barcelona’s architecture festival
Augmented reality
,
Ethel Baraona
,
Barcelona
,
Besler & Sons
,
Civic
,
Ada Colau
,
Jaume Collboni
,
Digital
,
El Clot
,
Victor Enrich
,
Equal Saree
,
Eva Franch i Gilabert
,
DHUB
,
Fermín Vázquez Arquitectos
,
Festival
,
Mar Gené
,
Gran Clariana Area
,
h3O Architects
,
Harrison Atelier
,
Daryan Knoblauch
,
Kosmos Architects
,
Landscape
,
MBM
,
Mercats dels Encants
,
Model Barcelona Architecture Festival
,
Farah Michel
,
Mycelium
,
Jean Nouvel
,
Parabase
,
Public space
,
Protest
,
Radical Empathy
,
Reuse
,
San Jordi
,
Torres Glòries
,
Tiffany B Whittaker
,
Urban design
,
Noa Yarkoni
00114
In-between design & art: the sinister sci-fi of Audrey Large & Théophile Blandet
Will Jennings
3D printing
,
Baroque
,
BRH+
,
Gian Lorenzo Bernini
,
Théophile Blandet
,
Barbara Brondi
,
Centre d’art Contemporain Genève
,
Chair
,
Craft
,
Design
,
Digital
,
Floor
,
France
,
Furniture
,
Geneva
,
HR Giger
,
Industrial
,
Will Jennings
,
Audrey Large
,
lighting
,
Melting
,
Morphosis
,
Ovid
,
Plastic
,
Product design
,
Marco Rainò
,
Rococo
,
Sculpture
,
Suminagashi
,
Switzerland
,
Wood
00085
Imagining architecture: Assassin’s Creed & Anglo Saxon Wincestre
878 AD
,
Anglo Saxon
,
Assassins Creed
,
Augmented reality
,
Computer game
,
Digital
,
Game
,
Hampshire Cultural Trust
,
History
,
Landscape
,
Ryan Lavelle
,
Thierry Noel
,
Justin Reeve
,
Render
,
Simulacra
,
Sugar Creative
,
Ubisoft
,
Video game
,
Winchester
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