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A visit to Hauser & Wirth LA: architecture, gardens, food & art
Edinburgh Art Festival 2025: our highlights
Learning how to live at Venice Biennale
Rob Fiehn
The country’s newest stone circle has been created in Luton as a space for gathering & community
Will Jennings
An interview with Ronald Rael about 3d printed mud architecture at Desert X
Discover the culture & spaces that influence leading artists in a new book by Ben Luke
00231
Venice 2024: Switzerland & LAS Art Foundation fuse architecture & technology to create immersive worlds
Accademia di Belle Arti di Venezia
,
Fatima al Qadiri
,
Andrea Bellini
,
Afrofuturism
,
Centre d’Art Contemporain Genève
,
Civilisation
,
Guerreiro do Divino Amor
,
Digital
,
Immersive
,
LAS Art Foundation
,
Josèfa Ntjam
,
Ocean
,
Rome
,
Science fiction
,
Space
,
Subaqua
,
Technology
,
Venice Biennale
,
Worldbuilding
,
Switzerland
00146
Capability Brown meets AI: the perverted nature of Daniel Ambrosi
Steve Taylor
AI
,
Daniel Ambrosi
,
Artificial Intelligence
,
Beeple
,
John Berger
,
Blenheim Palace
,
Capability Brown
,
Chatsworth House
,
Compton Verney
,
DeepDream
,
Digital
,
Google
,
Landscape
,
Claude Lorrain
,
Sunil Manghani
,
Arthur I Miller
,
Nature
,
Photography
,
Picturesque
,
Robilant + Voena
,
Steffie Shields
,
Steve Taylor
,
Stowe Gardens
,
Technology
,
Uncanny valley
00119
A model of radical empathy: Barcelona’s architecture festival
Augmented reality
,
Ethel Baraona
,
Barcelona
,
Besler & Sons
,
Civic
,
Ada Colau
,
Jaume Collboni
,
Digital
,
El Clot
,
Victor Enrich
,
Equal Saree
,
Eva Franch i Gilabert
,
DHUB
,
Fermín Vázquez Arquitectos
,
Festival
,
Mar Gené
,
Gran Clariana Area
,
h3O Architects
,
Harrison Atelier
,
Daryan Knoblauch
,
Kosmos Architects
,
Landscape
,
MBM
,
Mercats dels Encants
,
Model Barcelona Architecture Festival
,
Farah Michel
,
Mycelium
,
Jean Nouvel
,
Parabase
,
Public space
,
Protest
,
Radical Empathy
,
Reuse
,
San Jordi
,
Torres Glòries
,
Tiffany B Whittaker
,
Urban design
,
Noa Yarkoni
00114
In-between design & art: the sinister sci-fi of Audrey Large & Théophile Blandet
Will Jennings
3D printing
,
Baroque
,
BRH+
,
Gian Lorenzo Bernini
,
Théophile Blandet
,
Barbara Brondi
,
Centre d’art Contemporain Genève
,
Chair
,
Craft
,
Design
,
Digital
,
Floor
,
France
,
Furniture
,
Geneva
,
HR Giger
,
Industrial
,
Will Jennings
,
Audrey Large
,
lighting
,
Melting
,
Morphosis
,
Ovid
,
Plastic
,
Product design
,
Marco Rainò
,
Rococo
,
Sculpture
,
Suminagashi
,
Switzerland
,
Wood
00085
Imagining architecture: Assassin’s Creed & Anglo Saxon Wincestre
878 AD
,
Anglo Saxon
,
Assassins Creed
,
Augmented reality
,
Computer game
,
Digital
,
Game
,
Hampshire Cultural Trust
,
History
,
Landscape
,
Ryan Lavelle
,
Thierry Noel
,
Justin Reeve
,
Render
,
Simulacra
,
Sugar Creative
,
Ubisoft
,
Video game
,
Winchester
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