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From Bauhaus to birdhouse: world famous architects’ avian designs for charity

In search of oracular places at the 36th Ljubljana Biennale of Graphic Arts

Lorenzo Graf
Riccardo Buck

An interview with Mike Nelson on architectural sculpture & the making of place

Hypha Studios x recessed.space: Nina Oltarzewska is turning art inside
out

Will Jennings

Our highlights from Berlin Art Week 2025
Post-industrial clay: the British Ceramics Biennial in Stoke-on-Trent

Veronica Simpson

 











00231
Venice 2024: Switzerland & LAS Art Foundation fuse architecture & technology to create immersive worlds

Accademia di Belle Arti di Venezia, Fatima al Qadiri, Andrea Bellini, Afrofuturism, Centre d’Art Contemporain Genève, Civilisation, Guerreiro do Divino Amor, Digital, Immersive, LAS Art Foundation, Josèfa Ntjam, Ocean, Rome, Science fiction, Space, Subaqua, Technology, Venice Biennale, Worldbuilding, Switzerland



00146
Capability Brown meets AI: the perverted nature of Daniel Ambrosi

Steve Taylor

AI, Daniel Ambrosi, Artificial Intelligence, Beeple, John Berger, Blenheim Palace, Capability Brown, Chatsworth House, Compton Verney, DeepDream, Digital, Google, Landscape, Claude Lorrain, Sunil Manghani, Arthur I Miller, Nature, Photography, Picturesque, Robilant + Voena, Steffie Shields, Steve Taylor, Stowe Gardens, Technology, Uncanny valley



00119
A model of radical empathy: Barcelona’s architecture festival

Augmented reality, Ethel Baraona, Barcelona, Besler & Sons, Civic, Ada Colau, Jaume Collboni, Digital, El Clot, Victor Enrich, Equal Saree, Eva Franch i Gilabert, DHUB, Fermín Vázquez Arquitectos, Festival, Mar Gené, Gran Clariana Area, h3O Architects, Harrison Atelier, Daryan Knoblauch, Kosmos Architects, Landscape, MBM, Mercats dels Encants, Model Barcelona Architecture Festival, Farah Michel, Mycelium, Jean Nouvel, Parabase, Public space, Protest, Radical Empathy, Reuse, San Jordi, Torres Glòries, Tiffany B Whittaker, Urban design, Noa Yarkoni



00114
In-between design & art: the sinister sci-fi of Audrey Large & Théophile Blandet

Will Jennings

3D printing, Baroque, BRH+, Gian Lorenzo Bernini, Théophile Blandet, Barbara Brondi, Centre d’art Contemporain Genève, Chair, Craft, Design, Digital, Floor, France, Furniture, Geneva, HR Giger, Industrial, Will Jennings, Audrey Large, lighting, Melting, Morphosis, Ovid, Plastic, Product design, Marco Rainò, Rococo, Sculpture, Suminagashi, Switzerland, Wood



00085
Imagining architecture: Assassin’s Creed & Anglo Saxon Wincestre

878 AD, Anglo Saxon, Assassins Creed, Augmented reality, Computer game, Digital, Game, Hampshire Cultural Trust, History, Landscape, Ryan Lavelle, Thierry Noel, Justin Reeve, Render, Simulacra, Sugar Creative, Ubisoft, Video game, Winchester



   

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