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A visit to Hauser & Wirth LA: architecture, gardens, food & art
Edinburgh Art Festival 2025: our highlights
Learning how to live at Venice Biennale
Rob Fiehn
The country’s newest stone circle has been created in Luton as a space for gathering & community
Will Jennings
An interview with Ronald Rael about 3d printed mud architecture at Desert X
Discover the culture & spaces that influence leading artists in a new book by Ben Luke
00146
Capability Brown meets AI: the perverted nature of Daniel Ambrosi
Steve Taylor
AI
,
Daniel Ambrosi
,
Artificial Intelligence
,
Beeple
,
John Berger
,
Blenheim Palace
,
Capability Brown
,
Chatsworth House
,
Compton Verney
,
DeepDream
,
Digital
,
Google
,
Landscape
,
Claude Lorrain
,
Sunil Manghani
,
Arthur I Miller
,
Nature
,
Photography
,
Picturesque
,
Robilant + Voena
,
Steffie Shields
,
Steve Taylor
,
Stowe Gardens
,
Technology
,
Uncanny valley
00052
A flâneur in uncanny valley: traversing the digital landscape
Cory Arcangel
,
Archaeology
,
Rowland Atkinson
,
Capability Brown
,
Alan Butler
,
Computer games
,
Digital
,
Games
,
Lorna Ruth Galloway
,
Grand Theft Auto V
,
GTA V
,
Roc Herms
,
Landscape
,
Los Santos
,
Mario
,
Joan Pamboukes
,
Play
,
SNES
,
Tabor Robak
,
Rockstar
,
Route 66
,
Ed Ruscha
,
Tank man
,
The Photographers Gallery
,
Tiananmen Square
,
Twentysix Gasoline Stations
,
Uncanny valley
,
Video games
,
Ai Weiwei
,
Paul Willis
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