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From Bauhaus to birdhouse: world famous architects’ avian designs for charity
In search of oracular places at the 36th Ljubljana Biennale of Graphic Arts
Lorenzo Graf
Riccardo Buck
An interview with Mike Nelson on architectural sculpture & the making of place
Hypha Studios x recessed.space: Nina Oltarzewska is turning art inside
out
Will Jennings
Our highlights from Berlin Art Week 2025
Post-industrial clay: the British Ceramics Biennial in Stoke-on-Trent
Veronica Simpson
00146
Capability Brown meets AI: the perverted nature of Daniel Ambrosi
Steve Taylor
AI
,
Daniel Ambrosi
,
Artificial Intelligence
,
Beeple
,
John Berger
,
Blenheim Palace
,
Capability Brown
,
Chatsworth House
,
Compton Verney
,
DeepDream
,
Digital
,
Google
,
Landscape
,
Claude Lorrain
,
Sunil Manghani
,
Arthur I Miller
,
Nature
,
Photography
,
Picturesque
,
Robilant + Voena
,
Steffie Shields
,
Steve Taylor
,
Stowe Gardens
,
Technology
,
Uncanny valley
00052
A flâneur in uncanny valley: traversing the digital landscape
Cory Arcangel
,
Archaeology
,
Rowland Atkinson
,
Capability Brown
,
Alan Butler
,
Computer games
,
Digital
,
Games
,
Lorna Ruth Galloway
,
Grand Theft Auto V
,
GTA V
,
Roc Herms
,
Landscape
,
Los Santos
,
Mario
,
Joan Pamboukes
,
Play
,
SNES
,
Tabor Robak
,
Rockstar
,
Route 66
,
Ed Ruscha
,
Tank man
,
The Photographers Gallery
,
Tiananmen Square
,
Twentysix Gasoline Stations
,
Uncanny valley
,
Video games
,
Ai Weiwei
,
Paul Willis
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