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A visit to Hauser & Wirth LA: architecture, gardens, food & art
Edinburgh Art Festival 2025: our highlights
Learning how to live at Venice Biennale

Rob Fiehn
The country’s newest stone circle has been created in Luton as a space for gathering & community

Will Jennings
An interview with Ronald Rael about 3d printed mud architecture at Desert X
Discover the culture & spaces that influence leading artists in a new book by Ben Luke












00183
Models for a new society: Enzo Mari at the Design Museum

Artemide, Children, Communism, Consumerism, Design, Design Museum, Drawing, Furniture, Games, Francesca Giacomelli, Goose, Graphics, Humour, Labour, Enzo Mari, Material, Milan, Hans Ulrich Obrist, Politics, Product, Scale, Toys, Triennale Milano, Workers



00078
Danielle Brathwaite-Shirley: worldbuilding a cyberpunk playground

Will Jennings

The Bandidos, Bus stop, Computer, Cyberpunk, Danielle Brathwaite-Shirley, Cities, Digital, Environment, FACT, Games, Immersive, Liverpool, Mediation, Participation, Politics, Rollercoaster, Swings, Urban, Video games, Youth, Youth club



00052
A flâneur in uncanny valley: traversing the digital landscape

Cory Arcangel, Archaeology, Rowland Atkinson, Capability Brown, Alan Butler, Computer games, Digital, Games, Lorna Ruth Galloway, Grand Theft Auto V, GTA V, Roc Herms, Landscape, Los Santos, Mario, Joan Pamboukes, Play, SNES, Tabor Robak, Rockstar, Route 66, Ed Ruscha, Tank man, The Photographers Gallery, Tiananmen Square, Twentysix Gasoline Stations, Uncanny valley, Video games, Ai Weiwei, Paul Willis



00043
Venice Biennale: Creative games with Francis Alÿs

Afghanistan, Francis Alÿs, Belgian Pavilion, Belgium, City, Children, DR Congo, Games, Hong Kong, Iraq, Islamic State, Lithium, Mexico, Play, Painting, Venice, Venice Biennale



   

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