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recessed.space: Ground Collective communicate with silent rivers
Venice Biennale 2025: part 3, the ugly

Venice Biennale 2025: part 2, the b
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Venice Biennale 2025: part 1, the good

Temporary & permanent culture finds a place in Middlesbrough

Will Jennings

The recessed.space highlights from Frieze Art Fair 2025











00183
Models for a new society: Enzo Mari at the Design Museum

Artemide, Children, Communism, Consumerism, Design, Design Museum, Drawing, Furniture, Games, Francesca Giacomelli, Goose, Graphics, Humour, Labour, Enzo Mari, Material, Milan, Hans Ulrich Obrist, Politics, Product, Scale, Toys, Triennale Milano, Workers



00078
Danielle Brathwaite-Shirley: worldbuilding a cyberpunk playground

Will Jennings

The Bandidos, Bus stop, Computer, Cyberpunk, Danielle Brathwaite-Shirley, Cities, Digital, Environment, FACT, Games, Immersive, Liverpool, Mediation, Participation, Politics, Rollercoaster, Swings, Urban, Video games, Youth, Youth club



00052
A flâneur in uncanny valley: traversing the digital landscape

Cory Arcangel, Archaeology, Rowland Atkinson, Capability Brown, Alan Butler, Computer games, Digital, Games, Lorna Ruth Galloway, Grand Theft Auto V, GTA V, Roc Herms, Landscape, Los Santos, Mario, Joan Pamboukes, Play, SNES, Tabor Robak, Rockstar, Route 66, Ed Ruscha, Tank man, The Photographers Gallery, Tiananmen Square, Twentysix Gasoline Stations, Uncanny valley, Video games, Ai Weiwei, Paul Willis



00043
Venice Biennale: Creative games with Francis Alÿs

Afghanistan, Francis Alÿs, Belgian Pavilion, Belgium, City, Children, DR Congo, Games, Hong Kong, Iraq, Islamic State, Lithium, Mexico, Play, Painting, Venice, Venice Biennale



   

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