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In search of oracular places at the 36th Ljubljana Biennale of Graphic Arts

An interview with Mike Nelson on architectural sculpture & the making of place

Hypha Studios x recessed.space: Nina Oltarzewska is turning art inside
out

Will Jennings

Our highlights from Berlin Art Week 2025
Post-industrial clay: the British Ceramics Biennial in Stoke-on-Trent

Veronica Simpson
Tolia Astakhishvili’s architectural excavation in Venice changes the way artists use the city

Will Jennings

 











00183
Models for a new society: Enzo Mari at the Design Museum

Artemide, Children, Communism, Consumerism, Design, Design Museum, Drawing, Furniture, Games, Francesca Giacomelli, Goose, Graphics, Humour, Labour, Enzo Mari, Material, Milan, Hans Ulrich Obrist, Politics, Product, Scale, Toys, Triennale Milano, Workers



00078
Danielle Brathwaite-Shirley: worldbuilding a cyberpunk playground

Will Jennings

The Bandidos, Bus stop, Computer, Cyberpunk, Danielle Brathwaite-Shirley, Cities, Digital, Environment, FACT, Games, Immersive, Liverpool, Mediation, Participation, Politics, Rollercoaster, Swings, Urban, Video games, Youth, Youth club



00052
A flâneur in uncanny valley: traversing the digital landscape

Cory Arcangel, Archaeology, Rowland Atkinson, Capability Brown, Alan Butler, Computer games, Digital, Games, Lorna Ruth Galloway, Grand Theft Auto V, GTA V, Roc Herms, Landscape, Los Santos, Mario, Joan Pamboukes, Play, SNES, Tabor Robak, Rockstar, Route 66, Ed Ruscha, Tank man, The Photographers Gallery, Tiananmen Square, Twentysix Gasoline Stations, Uncanny valley, Video games, Ai Weiwei, Paul Willis



00043
Venice Biennale: Creative games with Francis Alÿs

Afghanistan, Francis Alÿs, Belgian Pavilion, Belgium, City, Children, DR Congo, Games, Hong Kong, Iraq, Islamic State, Lithium, Mexico, Play, Painting, Venice, Venice Biennale



   

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