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Gaudí, Miró & Gomis at Casa Batlló: three artists in Barcelona
An interview with Sumayya Vally on architecture, community & Ibraaz

Swinging in the gallery: art meets golf at Battersea Arts Centre

An interview with Lord Cholmondeley on Houghton Hall’s history & future of contemporary art


Will Jennings

Listening to 17,000-year-old architecture: Oliver Beer at Thaddaeus Ropa
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Will Jennings

Curiosity triggered: Daiga Grantina’s sculptures dance with architecture at the Mead Gallery

Isabel de Vasconcellos










00183
Models for a new society: Enzo Mari at the Design Museum

Artemide, Children, Communism, Consumerism, Design, Design Museum, Drawing, Furniture, Games, Francesca Giacomelli, Goose, Graphics, Humour, Labour, Enzo Mari, Material, Milan, Hans Ulrich Obrist, Politics, Product, Scale, Toys, Triennale Milano, Workers



00078
Danielle Brathwaite-Shirley: worldbuilding a cyberpunk playground

Will Jennings

The Bandidos, Bus stop, Computer, Cyberpunk, Danielle Brathwaite-Shirley, Cities, Digital, Environment, FACT, Games, Immersive, Liverpool, Mediation, Participation, Politics, Rollercoaster, Swings, Urban, Video games, Youth, Youth club



00052
A flâneur in uncanny valley: traversing the digital landscape

Cory Arcangel, Archaeology, Rowland Atkinson, Capability Brown, Alan Butler, Computer games, Digital, Games, Lorna Ruth Galloway, Grand Theft Auto V, GTA V, Roc Herms, Landscape, Los Santos, Mario, Joan Pamboukes, Play, SNES, Tabor Robak, Rockstar, Route 66, Ed Ruscha, Tank man, The Photographers Gallery, Tiananmen Square, Twentysix Gasoline Stations, Uncanny valley, Video games, Ai Weiwei, Paul Willis



00043
Venice Biennale: Creative games with Francis Alÿs

Afghanistan, Francis Alÿs, Belgian Pavilion, Belgium, City, Children, DR Congo, Games, Hong Kong, Iraq, Islamic State, Lithium, Mexico, Play, Painting, Venice, Venice Biennale



   

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